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Betrayal at krondor dosbox
Betrayal at krondor dosbox













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Unlike many other role-playing games, skills are improved by using them rather than through a leveling up system. Skills can be emphasized, causing them to improve faster, while de-emphasized skills improve slower. In addition to attributes, each character has a set of skills expressed as percentages. Once stamina is depleted, health is used and as it decreases, the character's skills (such as weapon accuracy), speed, and strength are also negatively affected. Spell-casting, swinging one's weapon, and combat damage first use up stamina. Strength influences the amount of damage the character inflicts in mêlée combat. Speed determines how many combat grid squares the character can move. The main character attributes in combat are health, stamina, speed, and strength. Fighters use swords and crossbows, while magicians only use a staff - the only long-range attacks magicians are capable of are through spells. There are two classes of characters: Fighters (Locklear, James, and Gorath) and Magicians (Pug, Owyn, and Patrus). While the player meets various non-human characters - dwarves, elves, goblins, and dragons - during their journeys, five of the six player characters are human (the exception being Gorath, a dark elf). There are two or three characters in the adventuring party at any time. RPG system and player character development This is used to get information, training, and items from NPCs, often for a price. Conversation is tree-based: in certain cases, the player can choose between various dialogue keywords. Dialogue is text-based often with short voice clips, and some NPCs have their own pictures as well. The player characters meet various NPCs during their travels. Each chapter begins and ends with a cutscene, consisting of text and dialogue with animations. Plot is advanced through literary cut scenes. However, "bonus" wordlock chests are typically hidden in areas where the player is not likely to travel, necessitating the use of the Spyglass unique item (available from Chapter 3 onwards), or having plenty of time to systematically traverse the countryside. Wordlock chests containing essential quest items are relatively easy to find, either located near the road or their location being disclosed through interaction with NPC's. Gorath, a moredhel, can read it, and casting the Union spell allows Patrus to do so for short periods of time. The moredhel alphabet is a character substitution of the A-Z alphabet. If no member of the player's party can read moredhel, the writing on the chest will appear untranslated, although it can still be opened by trying each possible combination. Wordlock chests can hold valuable items and equipment, as well as quest items essential to completing the game. These chests have combination locks with letters on each dial, and a riddle written upon them whose answer opens the chest.

betrayal at krondor dosbox

One of the unique features of the game are the moredhel wordlock chests. While traveling, the party camps in the wilderness to rest and recover lost health/stamina.

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However, only certain locations are accessible in certain chapters, although the player is free to explore anywhere within the boundaries of the location, as well as take their time performing side quests. However, the player is given enormous freedom to explore the world however they wish, allowing for ample opportunity to perform sub-quests and develop characters' skills, acquire money, etc.

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The player can also view the full map of Midkemia and see their location.Įach chapter's main plot usually takes place completely within one of two regions of the game world.

betrayal at krondor dosbox

The overworld is completely mapped, but other locations are automatically mapped in the top-down view as the player explores them. The game has two possible views, the 3D view and the 2D top-down map view, where the player is represented with a triangular marker.

betrayal at krondor dosbox

The user interface is mouse-driven, with keyboard hotkeys for most actions. Gameplay occurs mainly from a first-person perspective while traveling in the overworld, dungeons, and caves, but switches to a third-person view during combat.

  • 6.1 Neal Hallford and Feist's influence.
  • 5.3 Chapter III: The Spyglass And The Spider.
  • 5.2 Chapter II: Shadow Of The Nighthawks.
  • betrayal at krondor dosbox

    1.3 RPG system and player character development.















    Betrayal at krondor dosbox